CIS 2 Computers and Society

Study Guide for Final Exam (3/16/05)

 

Chapter

Terminology

Pages

 

 

 

1

Automation: bar codes, scanners, and touch memory buttons

19

 

Computers in medicine: telemedicine

22

 

 

 

2

Privacy

 

 

GPS: Global Positioning System

41

 

George Orwell: 1984 and “Big Brother”

42

 

computer matching and profiling

40-41

 

NCIC - FBI National Crime Information Center

43-44

 

Privacy Act of 1974

43

 

smart cards

61,63

 

 

 

3

Encryption, cryptography

97-98

 

Carnivore

104-105

 

USA Patriot Act

106

 

digital cash

112-113

 

PGP - Pretty Good Privacy

116-118

 

Export Restrictions

116-120

 

 

 

4

factors that contribute to system failures or errors

142-148

 

 

 

5

Freedom of Speech in Cyberspace: 3 part framework for protection

194

 

CDA - Communications Decency Act

201-202

 

SPAM

218-223

 

 

 

6

Intellectual property: copyrights and patents

235-237

 

problems from new technologies

237-239

 

DMCA (Digital Millennium Copyright Act)

240

 

Fair Use Doctrine and cases

241-244

 

Napster

245-249

 

SPA - Software Publishers Association & BSA (Business Software Alliance)

249-252

 

look and feel

271

 

 

 

7

Hacking

282-295

 

Computer Crime: identity theft

281

 

Captain Crunch

284

 

Internet Worm and viruses

285

 

freedom of the press - Phrack case

295-296

 

digital forgery

316-318


 

Chapter

Terminology

Pages

 

 

 

8

Computers and Work

 

 

telecommuting

339-342

 

monitoring of employees

344-352

 

RSI - Repetitive Strain Injury

353-356

 

 

 

9

Social Issues of Computing

 

 

community, clubs, and relationships

365-366

 

Luddite view of technology

379-380

 

 

 

10

Ethical Theories

 

 

Kant - duty and absolute rules; utilitarianism, natural rights

405

 

ACM - Association for Computing Machinery Code of Ethics for Professional Conduct

446-453



 

Other topics’ Terminology from Presentations/Discussions

 

 

 

 

 

Spyware and Adware

 

 

Distance Learning and hybrid courses

 

 

File sharing

 

 

Computers in Schools

 

 

Effects of Computer Video Games